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Week 2 – Lesson – The Design Industry, Briefs and Copyright

Week 2 — Lesson | The Design Industry, Briefs & Copyright
Week 2 · Lesson · 1 of 4

The Design Industry — Lesson

This week is the conceptual foundation for everything else. Photoshop is the tool; design is the practice. The five sections below take you through reading briefs, naming audiences, applying principles, navigating copyright, and managing feedback — every one of them an ACP Domain 1 objective.

ACP Domain 1 ~30 min reading 5 sections

Section 1 — Reading a Creative Brief — the Five Must-Knows

A creative brief is the answer to 'what are we building, and why?' Every working design project starts with one. When the client gives you a vague request, your job is to write the brief they should have given you.

Every brief — written, rewritten, or interrogated out of an unwilling client — answers five questions:

  1. Purpose. What does this image need to do? Inform, persuade, decorate, announce, recruit, sell? Be specific.
  2. Audience. Who is this for? Not 'everyone.' One person. Age, context, what they're already looking at when this lands in front of them.
  3. Audience needs. What does the audience need to understand, feel, or do as a result of seeing this image?
  4. Output specifications. Where will it appear? Print poster? Social post? Email banner? Each medium has dimensions, file format, and color-mode constraints.
  5. Accessibility requirements. Color contrast for low-vision viewers, alt-text for screen readers, type sizes that work at distance.
📌 ACP-exam phrasing. The exam describes tasks by purpose, not by Photoshop command. 'Produce a print-ready version of this image for an A3 poster' = output specifications question. Read every prompt looking for the five must-knows.

Section 2 — Audience & Personas — One Person, Not Everyone

If your audience is 'everyone', your design is for no one. The single most useful exercise in design is writing a one-line audience persona — a sentence describing one real human who represents the audience you're trying to reach.

Examples of personas that work:

  • '17-year-old skateboarder, mostly TikTok, doesn't trust ads, cares about local crews.'
  • '42-year-old parent of a 9-year-old soccer player, scans a flyer at the rink for under 8 seconds, needs the date and the cost in 2 seconds.'
  • 'College freshman picking a club at orientation, overwhelmed by 80 tables, drawn to anything visual.'

Each persona implies design decisions. The skater post will use a brutalist or hand-drawn aesthetic. The parent flyer will lead with date and cost in 80-point type. The club table will use a single bold image plus a 4-word tagline. The audience writes half your brief.

Section 3 — The Seven Design Principles

Every visual decision is checked against seven principles. You don't apply them sequentially — you apply them simultaneously, all at once, every time you choose to scale something, color something, place something, or leave whitespace around something.

  • Contrast. Difference. Big vs small, light vs dark, color vs gray. Contrast creates emphasis.
  • Hierarchy. Visual rank. What does the viewer see first? Second? Third? Hierarchy is intentional contrast applied to direct attention.
  • Alignment. Edges and centers that line up. Strong alignment = perceived structure. Weak alignment = perceived randomness.
  • Repetition. Repeated visual elements (a color, a shape, a typeface) tie a composition together and across deliverables.
  • Balance. Visual weight distributed across the composition. Symmetric balance = formal. Asymmetric balance = dynamic.
  • White space. Empty space is not waste — it's the silence that makes the rest readable.
  • Color. Hue, saturation, brightness. Color theory deserves its own course, but for now: pick a small palette and use it consistently.
📌 The audit habit. When you finish a design, scroll through the seven principles aloud. 'Contrast: yes — headline vs body. Hierarchy: yes — eye goes to the photo first. Alignment: hm, the date is 2px off — fix.' This 60-second habit catches more issues than any other.

Section 4 — Copyright, Licensing & Adobe Stock

Three sources of imagery are safe for your work: your own original photography/illustration, licensed stock, and public domain / Creative Commons assets with appropriate license. Everything else is a takedown notice waiting to happen.

Copyright is automatic the moment a creator records their work. You don't need to register it. You can't 'use the photo because there's no copyright symbol' — there's no symbol because copyright doesn't require one.

Public domain means copyright has expired, been waived, or never applied. Government works (e.g., NASA imagery, USDA photos) are public domain. Pre-1928 works are public domain in the US. Wikimedia Commons hosts many public-domain images — but you must verify the license per file, not assume.

Creative Commons is a license system. The most permissive (CC0) waives all rights. The next most permissive (CC BY) requires attribution. Then comes CC BY-SA (attribution + share-alike), CC BY-NC (attribution + non-commercial only — this rules out most client work), CC BY-ND (no derivatives), and combinations. Read the license text. Each tag changes what you can do.

Adobe Stock ships two main license tiers:

  • Standard. Most uses. Up to 500,000 print impressions or unlimited digital uses. No merchandise (T-shirts, mugs) for resale.
  • Extended. Unlocks merchandise, larger print runs, broadcast uses. Substantially more expensive.
⚠️ Never use a watermarked stock preview in a deliverable. The watermark is the platform's way of telling you you haven't bought the license. Adobe Stock previews are for comping only — placing them in a real submission is an integrity violation as well as a license violation.

Section 5 — The Source/Rights Log — Your Defense Document

Every placed asset goes in a log. One row per asset. Columns: asset title, URL or file path, creator name, license type (CC0, CC BY, Adobe Stock Standard, original work, etc.), allowed uses, attribution required?, and where the asset appears in your file.

The log does two things. First, it forces you to verify licensing before placing the asset — you cannot fake a license row. Second, it's your defense document if anyone ever questions a usage. A complete log answers the question 'where did you get this?' for every pixel.

By Week 9, you'll have logged 40+ assets. The habit compounds. By Week 18, you can hand a client a complete source log with the final files — a professionalism signal that separates trained designers from amateurs.

📌 ACP rubric. Source hygiene & disclosure is 10% of every grade in this course. Missing rows in the log are deductions, every week. The log is also rubric-graded in your portfolio showcase in Week 18.

Vocabulary Recap

The 17 terms from this week, ready for flashcards. The Vocab Match quiz in the Wrap Up chunk tests recognition of all of them.

Creative BriefAudiencePurposeHierarchyContrastAlignmentRepetitionBalanceWhite SpaceCopyrightCreative CommonsPublic DomainAdobe StockStandard LicenseExtended LicenseAttributionSource Log