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Unit 3 – Teacher Guide

Unit 3 Teacher Guide - Teacher Guide | Knowledge Pillars · AWS AI Explorers
Facilitator Resource · AWS AI Explorers

Unit 3 Teacher Guide

Building with AI · Student Course

Everything you need to facilitate this unit: purpose, objectives, full quiz answer keys, discussion prompts, misconceptions, differentiation, pacing, and an instructor FAQ.

📋 Lesson Guides
🔑 Answer Keys
💬 Discussion Prompts
⚠️ Misconceptions
🖨️ Print Guide
📐

At a Glance

3
Modules: 3.1 - 3.3
50 pts
Capstone Project
Build
Phase
10
Quiz Q (3.2 + 3.3)
PartyRock
Build Tool
0
Lines of Code
#TitleCore IdeasInteractive ElementsEst. Time
3.1Community Challenge ProjectPick a real problem
Design and build
Responsible AI in the build
Iterate
Interactive 50-pt rubric
Starter ideas
Submission checklist
1+ session
3.2Present and ReflectTell the story
AI vs judgment
Build vs answer tool
Flip cards
Knowledge Check (5 Q)
Activity: Two-Minute Pitch
~40 min
3.3Closing ReflectionWhat you built
Your role
Keep building
Flip cards
Knowledge Check (5 Q)
Activity: My Next Step
~20 min

📚 Lesson-by-Lesson Resources

🎯

Lesson Purpose

Lesson 3.2 Purpose: Help students communicate and reflect. The goal is a clear, honest two-minute presentation that names the problem, the approach, the decisions, and crucially what AI did versus what the student decided. Reflection should surface the shift from using AI to building with it.
📖

Learning Objectives

📖 Students will know:

  • What a clear app presentation includes
  • The difference between AI's contribution and human judgment
  • AI as a build tool versus an answer tool
  • That their skills transfer to other tools

⚡ Students will be able to:

  • Present an app with a clear story
  • Name what AI did and what they decided
  • Reflect on building versus asking
  • Give specific, useful peer feedback
🔑

Quiz Answer Key: Lesson 3.2

Q1. A good app presentation explains:
B
The problem, who it helps, and your design decisions
A clear story beats a code walk-through.
Watch for: Common wrong - A: code alone does not explain the why.
Q2. 'What AI contributed versus human judgment' means:
B
You can say which parts AI generated and which you decided
Honesty about AI's role is responsible practice.
Watch for: Common wrong - A: AI did not do everything; the student decided.
Q3. AI as a build tool versus an answer tool:
B
Building puts AI inside something you make; answering just replies to you
This is the core mindset shift of the course.
Watch for: Common wrong - A: they are not the same.
Q4. The skills you practiced (prompting, iterating, evaluating):
B
Transfer to other AI tools and projects
Transfer is the long-term value of the program.
Watch for: Common wrong - A: they are not single-app skills.
Q5. Good peer feedback is:
B
Specific, kind, and useful
Model this norm before presentations.
Watch for: Common wrong - A/C: vague praise or pure criticism does not help.
💬

Discussion Prompts

1
AI did, I did
Have each student name one thing AI did and one thing only they could decide. Why does the distinction matter?
Look for: Look for honest, specific attribution and an understanding that human judgment is the responsible core.
2
What changed
Ask: how is the way you use AI now different from day one?
Look for: Look for the shift from consuming answers to designing and checking a tool.
⚠️

Common Misconceptions

❌
Misconception
"If AI built it, I cannot take credit."
✅
The reality
You chose the problem, shaped the prompts, checked outputs, and decided what shipped. That judgment is the work.
❌
Misconception
"A good presentation needs slides and lots of detail."
✅
The reality
A clear two-minute story with a live demo is stronger than slides full of detail.
🎯

Lesson Purpose

Lesson 3.3 Purpose: Close with agency. Students reflect on how AI could help their community, the role they want to play, and a concrete next step. The message to land is that they are builders now, and that is a choice they can keep making.
📖

Learning Objectives

📖 Students will know:

  • How AI could help their community
  • The difference between using and building
  • That growth comes from continued building
  • What agency means

⚡ Students will be able to:

  • Reflect on a community problem AI could help
  • Choose a role they want to play
  • Write one specific next step
  • Articulate that they are a builder
🔑

Quiz Answer Key: Lesson 3.3

Q1. After this course, you are:
B
A builder who can make AI tools
Name the identity shift explicitly.
Watch for: Common wrong - A: they are more than a user now.
Q2. A strong next step is:
B
One specific thing you will build or learn
Specific beats vague for follow-through.
Watch for: Common wrong - A: 'use AI more' is not actionable.
Q3. AI could help your community by:
B
Solving real local problems you care about
Keeps the focus local and meaningful.
Watch for: Common wrong - C: the aim is helping people, not replacing them.
Q4. 'Agency' means:
B
You can take action and shape what you build
Agency is the core takeaway.
Watch for: Common wrong - A: agency is not waiting for permission.
Q5. The best way to keep improving is to:
B
Keep building things you care about and checking your work
Reinforces build plus verify as a habit.
Watch for: Common wrong - C/D: copying and avoiding feedback stall growth.
💬

Discussion Prompts

1
Your next build
Ask each student to name one more community problem and a first step they would take.
Look for: Look for a specific, realistic next step tied to a real problem.
2
From user to builder
Ask students to finish: 'I am a builder, and next I will...' Share a few aloud.
Look for: Look for ownership and a concrete commitment.
⚠️

Common Misconceptions

❌
Misconception
"The program is over, so I am done with AI."
✅
The reality
This is a starting point. The skills transfer, and the next build is up to them.
❌
Misconception
"Only experts or companies build with AI."
✅
The reality
Students just built a working AI app. Building is open to anyone willing to try and check their work.

📚 Program Alignment

AWS AI Explorers
Student Journey · Part 3: Building with AI
  • Module 3.1 Community Challenge Project (PartyRock)
  • Module 3.2 Present and Reflect
  • Module 3.3 Closing Reflection

The Build and Present phase, ending in the PartyRock capstone.

Project Rubric · 50 pts
Capstone Grading (on the Project page)
  • Problem and Audience (10)
  • Design and Build (10)
  • Responsible AI (10)
  • Iteration and Testing (10)
  • Communication (10)

Plus up to 2 bonus points. The interactive rubric on the Project page totals automatically.

🎯 Differentiation Strategies

🌱 Scaffolded Support
For students who need more support
  • Let students start from one of the starter challenge ideas rather than a blank page
  • Provide the prompt template they built in Unit 2 to reuse in the app
  • Offer a fill-in presentation outline for Lesson 3.2
📘 Core Pathway
For most students
  • Build a functional PartyRock app for a self-chosen community challenge
  • Run a responsible-AI checkpoint mid-build
  • Present with the two-minute structure and complete the self-assessment rubric
🚀 Extension Challenges
For students ready for more
  • Add a second iteration or extra feature that serves more people
  • Build both a Flow and an App version
  • Write a short reflection on the app's limits and who it might exclude

📅 Pacing Guide

LessonSelf-PacedCamp / CohortKey Checkpoint
3.1 Project (PartyRock)Self-paced build, 1+ sessionMain build session with check-ins at start, midpoint, and endWorking app; responsible-AI check done; ≥ 30/50
3.2 Present and Reflect~40 minPresentations with structured peer feedbackTwo-minute pitch delivered; feedback given
3.3 Closing Reflection~20 minShort reflection and next-step commitmentA specific next step written
📌 Facilitator tip: Time-box the build and run a responsible-AI checkpoint before any team presents. The Project page has the full interactive rubric; have students self-assess on it before they present.

❓ Facilitator FAQ

Yes. The Project page lists starter community-challenge ideas. A self-chosen, cared-about problem is stronger, but starters are fine for students who need a launch point.
Hold the line here, it is the heart of the program. A working app that ignores bias, verification, or who it serves should not score full marks. Use it as a teaching moment and allow a quick revision.
Simple and finished beats ambitious and broken. Score on whether it genuinely helps someone and meets the rubric, not on complexity.
No. PartyRock is no-code. Students build by describing what they want, which is why prompting from Unit 2 matters so much here.
Lessons 3.2 and 3.3 each have a 5-question Knowledge Check with instant feedback. The Project (3.1) is graded with the interactive rubric on the Project page, not a quiz.